The Blood of Dawnwalker Aims to Become a New Major RPG Franchise
Creating a successful game is one thing.
Building a long-term franchise is another.
—
The Blood of Dawnwalker,
developed by Rebel Wolves,
is not just designed as a standalone project.
Its director, Konrad Tomaszkiewicz,
has a clear ambition:
to turn the game into a full franchise,
similar to what CD Projekt Red achieved
with The Witcher 3: Wild Hunt
and Cyberpunk 2077.
—
The project is already positioned as a major RPG.
Set in a dark fantasy medieval world,
the game follows a half-human, half-vampire protagonist
in a narrative driven by player choices,
time constraints,
and multiple possible outcomes.
—
What makes it stand out
is its “narrative sandbox” approach.
Players are given high freedom,
with non-linear quests
and decisions that directly shape the story.
—
This ambition also reflects a shift in the industry.
Studios are no longer aiming
for one successful release —
but for scalable universes
that can evolve through sequels,
expansions,
and long-term storytelling.
—
For Rebel Wolves,
this is a strategic move.
The studio was founded by former developers
of major titles like The Witcher and Cyberpunk,
bringing experience in building
globally successful IPs.
—
If successful,
The Blood of Dawnwalker
could become a new pillar
in the RPG genre,
competing with established franchises
in a highly competitive market.
—
In summary:
The Blood of Dawnwalker is not just a game, but the starting point of a potential new franchise.
It highlights how modern studios aim to build long-term universes,
not just one-time hits.
